
Perlin Noise Generator
Introduction to Perlin Noise Perlin Noise was developed by Ken Perlin in 1983 for the film Tron as a smooth pseudo-random noise algorithm1. It can generate random patterns with natural-looking texture and is widely used in computer graphics to simulate natural phenomena such as clouds, terrain, fire, wood grain, and water flow2. Unlike plain white noise, Perlin Noise has spatial correlation: values at neighboring sample points vary smoothly without abrupt jumps. This smoothness makes the generated textures resemble the continuous variations found in nature. ...